Monthly Archives: November 2013

Glitch Run

Glitch Run

Glitch Run

On and off over the summer (admittedly much more off than on), I have been working on a little side project. Glitch the MMO closed down at the end of last year, but I was determined to get a little piece of it to live on. A few years ago, I build a small iPhone game for Tiny Speck as a demonstration of how to use the Glitch API and avatars in an iOS game. The code is all on github, but few people outside of Tiny Speck and the handful of developers who followed the developer blog ever saw it in action. It’s a very simple little running and jumping game, but it seemed a shame to just leave the game languishing, forgotten in a source repository, so I decided to resurrect it.
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